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Convergence the RPG now ran two weekends ago, and with many thanks to my wonderful players, who put up with my generalised panic at suddenly running a game entirely solo for more than twice the number of players I’ve ever handled alone before, it went great! Set a year or two after the book’s base timeframe, we followed the newly graduated chrononauts of 2368 as they were sent “back through time” to the Silversea Moonbase in 2149 to find out why disaster so nearly befell it on that 50th anniversary of its permanent habitation.
And there, they found what at least appeared to them to be evidence of a renegade time traveller… but this time, one who had no record whatsoever in Chronos’ vast temporal extent.
Now, Chronos is the incredibly complex supercomputer that permits the “time travel” of the chrononauts of the Temporal Institute. It has its own dedicated power plant, which is routinely taxed almost to its limits simply to send these intrepid adventurers “through” time. Chronos’ complex memory systems are also the only known way of preserving information from one timestate to another — and this is where all those quote marks come in, because they aren’t just air quotes or scare quotes, but reflect something much more fundamental.
(There follows a digression into the temporal mechanics of Convergence.)